It’d been a long time since my 360 had danced to the tune of Fallout 3, so firing it up again to play through Point Lookout (slightly belatedly, sorry) was a pretty fresh feeling. No matter how long I’d spent traversing the wastes searching for hosepipes and miniature toy cars, I figured that as long as the expansion packs were up to snuff then I wouldn’t mind going back in the slightest.
Point Lookout is proof in the pudding, as it were. Broken Steel may have bought a certain chapter of the game to an end, but the latest download sets you off toward a brand new area chocked full of locations to discover, new foes to fight and the seemingly obligatory moral dilemma to face. It’s a pretty sizeable chunk of content for your points, and will no doubt help those of us who hadn’t quite managed to bump up to level 30 by the end of the original trio of packs.
The main tick that this latest pack gets is that, as with Broken Steel to a degree, it plays to Fallout 3’s strengths, which are adventuring and discovering. In fact, the map area of Point Lookout is so vast that it would pretty much cover a quarter of the standard gaming world by itself, and there are plenty of places to discover and sidequests to hunt down should that be your bag.
The main quest isn’t terribly long or complicated, involving some sort of dispute between a grumpy git of a ghoul (I’ve written ‘zombie Gary Oldman!’ in my notes, if that helps anyone picture it) and some bizarre cult that seems to want him to not so much move out of his house, but to disappear along with the house altogether. It’s hardly epic twisty-turny stuff, but there is a tricky choice to make near the end of the quest that will have ramifications one way or another.
There’re also a couple of new monsters to shoot repeatedly in the facial region too, the most menacing of which are the lumbering Bruisers who charge at you in a (mostly successful) attempt to make you panic and run around in circles desperately trying to get away. Imagine what a hillbilly Deathclaw might look like and you’re pretty much there. In fact, pretty much all the enemies save the Swamplurks (reskinned Mirelurk Kings for all intents and purposes) have some kind of stereotypical hillbilly look to them, which makes for curious fighting.
There’s a couple of additional items and weapons to pick up along the way too, so it’s a good use of your MS Points if you’re a bit of a Fallout 3 fan. Much like The Pitt and Broken Steel, it adds a good chunk of exploration-based adventuring to the main quest and presents you with a tough choice to make at the end. After the false start that was Operation Anchorage, it would seem that Bethesda are really on a bit of a roll with this DLC lark.